Monday, October 11, 2010

Chaotic Deck: March of the liuetenants

Bwahaha. Weren't expecting this were ya!? }=D

Friday, September 10, 2010

Battle Plans : Attack Balancing

Well... I know I said I'd try to post more, but my senior year hit me like a brick wall :S

Moving back to todays topic! Attack balancing.

Now what is it exactly?

Attack Balancing is simply being able to carefully ballance your attacks between high damage or long duration battles. What I mean by those is for high damage, of course, means dealling as much damage as possible in one foul swoop. On the flip-side there are those long drawn out battles too that you need to last in.

First we will cover the high damage aspect of attack balancing.

I personally love this playing style. It's how I am. And everyone plays differently. Coming back to the topic, high damage doesn't sound to hard does it? Stick two Super-cooled rain in there and BLAMO! That's actually not entirely true. Sure that does work, but the you have 10 more Build Points for 18 more cards, not to good is it? So a better idea is to look at your deck and play on those stregths obviously, so if say you have my personal favorite Blazvatan =D he has Air and earth 5, so that makes a 3BP attack called Whirling winds do as much damage as the 5BP Super-cooled rain. Conserving BP? I think so. *insert lame British Petrolium joke here* Not you can't always use an awesome creature like Blazvatan. But the main Idea is to balance your weak and strong attacks. My hard hitting deck is balanced like so -> 2 3BP cards, 4 2BP cards, 6 1BP cards 8 0BP cards. Balancing one similarilly is probably agood idea. Not I'm not discouraging you from trying a deck with Super-cooled rain. Another good thing to do is pack attacks like Twister of elements or Squeeze play in order to sort through your deck and pluck out all of the weak little 0BP cards. Then packing a Vial of liquid thought to recycle a weak attack in your hand for that super strong attack you just played. There are many ways to work with the 0BP cards! Find 'em and please be creative =D

That was long-winded... Though nothing compaired to Kirean2 >_>

Now the long term balancing.

The long term balancing is more directed at Danians and Overworlders, since they tend to stay alive the longest xD. A long term battle deck usually consists of LOTS of 1 BP attack cards and are usually balanced like so -> 2-4 2BP cards, 2-4 0BP cards, the rest are 1BP. I sadly can't say too much for long-term decks, becasue I play Mipedians. Now the attacks of a long term deck should actually try to deal as much consistant damage as possible. Why? Everybody has had their one REALLY powerful attack that would win the battle countered by a Meldoy of Mirage and then they draw nothing for the rest of the battle, so the plus side to long-term decks is that they aren't really effected by this. Why? Well if everyone of your attacks deals 15-20 damage and they are at 15 and use melody of mirage your attack, it doesn't really matter since you have another 15-20 damage attack waiting in you hand and deck! =D

So I hope enjoyed or even understood the point I was trying to get across. I also do not say one style is better over the other, they are both equally effective.

Questions, leave a comment below.

*out breath, my fingers and fore-arms hurt and I've re-typed every word at least once due to exhaustion D=*


Wednesday, August 11, 2010

Battle Plans : Tactical Positioning

So I'm back for a bit! And I'm starting a new series of articles that I hope catches on!

So What I plan to achieve with this series of articles is to cover topics about the Chaotic battlefield from specifics like today's topic, Tactical positioning, to much more vague things like plain ol' movement. The idea is give players, new and old, more things to think bout when playing.

So tactical positioning (I'm going to shoten it to TPing, for now xD) is basically my strongest virtue when playing chaotic. Basiclly the idea behind TPing is to line up your creatures to force you opponent to move somewhere they don't want to, or to attack with a creature they'd rather not attack with. It is also used defensively. A huge example is warbeasts an conjourors. You have be able to move your warbeasts so they can defend your conjourors AND attack your opponents at the same time. This is a bit of a challenge, but trust me after losing a dozen or so matches in a row, you begin to learn tricks that help not only with a Wabeast deck, but every other deck too. If you have ever played against one of my warbeast decks, you may notice how I move all of my creatures nearly every single turn. This is because I am trying to keep my Conjourors (or Mugicians in some cases) Whilst keeping the pressure on you to defend your own

So lets put a scenario up (This is something that I may do with each article as well)

Keep this map, per-say, in mind


You are playing a powerful Warbest army and your just won the first battle descisively, defending your spot as it was their turn. The creature in one of the D,E or F spots is coded. So now it is your turn and you move one of the Warbeasts in Spot 1,2 or 3 to attack one of the two creatures left in your opponents front row, you win leaving one more of their front row creatures left. Now you have a choice you can take another warbeast from your front row and and put on the pressure by having 2 warbeast on the offense and 1 on the defense, or you can leave it as is with 2 defending and 1 attacking. Which do you think is smarter? Answer in the comments below please.

So I hope you enjoyed this article and I plan to cover many topics about playing Chaotic with new and different ideas. If you have any suggestions on topics you want me to cover, once again leave a comment below.


Sunday, June 27, 2010

Slowing to a crawl

Sadly no new set has been released in while and Chaotic is slowing to a crawl. I'm not quitting by no means. I love playing Chaotic. But lately there isn't a whole lot of fun to be had. There a no new cards and there are a lot of bugs still out there. If the could clear 50% of the bugs I would be a happy guy and I would be able to build some new decks to show you guys. But sadly I can't build new decks without new cards. So until either they fix eough bugs or a new set comes out I probably won't be posting any new blog entries.


I am not quiting And in fact I will still be around. I hope to also be more active in the community, particularily in the army creations sub-forum.


Friday, May 21, 2010

Feeling EVIL! *With a small Kerb History leason*

I feel a little Underworldish lately...



Maybe it's that oldfeeling that I had when I used to play hardcore Underworld =D. Just as a cool fact Before the game game actually came out they lent us these printable demo decks one OW and one UW that you could use to try the game (since the game wasn't set up online yet) So me and a friend printed them off stuck them in some sleeves with Magic cards as support xD. I played OW and he play UW. Yes that is right I started off playing Overworlders. but the day that the game came out was the day a girl I liked asked me to goto a dance (This was back in like grade 9 xD) So I couldn't get the cards so my friend offered to pick them up and I told him to get me a deck and 3 packs. I thought he would give me the OW deck since he knew I liked Overworlders.... Nope he gave the Underworld deck! *sigh* W/e I was still better than him xD. My friend sadly no longer plays (NOT DUE TO F&S IF I MAY ADD).


So anywho! Today's Deck!!!!

Title : Insert Creative name here.


1. Kiru w/ The Doomhammer or Whep crack (If Chaor TF doesn't have one)
2. Chaor TF w/ Whep crack or Scarab of Khilai
3. Cerbie w/ Whep crack
4. Kopond (original) w/ Mipedian Balladeer's Flute
5. Magmon Engulfed w/ Bronzeflight
6. Nivenna UW Lt. w/ Mipedian Balladeer's flute

- 2x Cannon of casulty
- 2x Cadence Clash
- Strain of Ash
- Consuming Cacophony

-2x Lavapond
-2x Stone Pillar
-2x The pitts
-2x Underworld Collusseum
-Underworld City
-Wooden Pillar (Only have one UW City T-T)

-2x Magma Might
-2x Flame Orb
-2x Force Strike
-2x Gladiator's Fire
-2x Consuming Flame
-2x Fire Ring
-2x Combustion Carnage
-2x Smokesurge
-2x Flame Bloom
-2x Flying advantage

So I'm REALLY tired right now I don't feel up to typing all of reason for including certain cards in this deck, so if you have any questions or advice (since I'm not all that good at UW..) Feel free to leave a comment below, no loggin is required to post comments, just be sure to leave your name in the post somewhere so I know who I'm talking to xD


Monday, May 17, 2010

Featured Sodier -May 17th-

These are becoming Monthly -_-
Well Track and field is ending soon so I'll soon get some more time... Hopefully x_x
Anyway this times featured soldier is...


So This guy is actually quite fun to use in nearly any mixed deck that has all, or most of the main Combatants that are non-danian. Place Vunhra in there and pack an Ode to Obscurity mugic and BLAM-O! Four creatures infected! Chances are though that they only have four or less creatures to be used as combatants, so this makes cleaning up the mess of your oppoents deck, just that much easier! ;D


Tuesday, April 20, 2010

Featured Soldier -Apr. 20th-

Sorry it's been a while. Life is still really busy for me, plus injuries to my wrist don't make it easy to type >_<. AnyWho I want to generate a heated discussion, so here is my pitch to you guys. I'm going to through up a creature! This week...

Kalt?! Yes Kalt. I think that this guy is EXTREMLY tactical in ANY deck that has an elementist that needs an element and with things like Inner Flood and Na-inna (for Mixed deck users like me) He makes it easy for you to gain elements, just be sure to check that your creature types are elementists. Then if you want to get reall fancy you can go 3v3 and have two Kalts boost each other! Hows that for spiffy! Be creative with this guy! Keep an eye out for this guy in an upcoming deck video ;) ... Yup I just need to get my Video editing software working and it'll be good! You guys will hear so much from me you'll be sick of me before you know it!